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1. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Quote: [Beyond Rubicon] What Mobile Structures would you like to see? None.
- by Jake Sake - at 2014.02.14 06:26:00
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2. End the 0 damage ship bumping mechanic - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: Andy Landen wrote: Computers have evolved enough to handle these calculations quite easily and it is about time for damage from collisions. Intentionally ramming a ship should have substantial consequences on both sides. ...
- by Jake Sake - at 2013.12.19 13:23:00
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3. Option to hide local chat in cyrillic - in Player Features and Ideas Discussion [original thread]
dexington wrote: It would be great with an option to hide all messages send to local chat that was not written in cyrillic. Who even read local? The reason it exists in first place is for free intel, yeah! *This post have no relation to th...
- by Jake Sake - at 2013.12.19 06:18:00
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4. Ship ammunition bay/hold. - in Player Features and Ideas Discussion [original thread]
Steven Alfrir wrote: ShahFluffers wrote: What are "Trade-Offs" Alex for 200? I don't see what this post has to do with the thread's subject. Please explain. You propose giving extra cargo space (even if for only one specific type of ca...
- by Jake Sake - at 2013.12.16 07:13:00
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5. Removing ugly transparent wing from Stabber - in Player Features and Ideas Discussion [original thread]
It's a LADAR panel. It shouldn't be beautiful in first place, and it serves a purpose. If you remove that panel your sensor strength, targeting distance and scan resolution will drop.
- by Jake Sake - at 2013.12.16 06:23:00
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6. Sugestion: Module to ping cloacked ships. - in EVE General Discussion [original thread]
Seranova Farreach wrote: all cloaking does is make people paranoid, and people whine about hot-drops... well i say BUY A GODDAMN "MOBILE CYNO JAMMER" problem solved! Move along... Covert cynos will still work though
- by Jake Sake - at 2013.12.13 12:12:00
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7. "Moblie Tractor Unit" (MTU) Fleet Accsees/Corp and to high Volume size ? - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: ...Anyway, they're personal deployables. If you want to give your loot to the corp, you can just use a contract or a corp office or a jetcan. Is it really that hard to understand that the dude asking that feature to ...
- by Jake Sake - at 2013.12.12 11:55:00
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8. Weapon Accuracy Number to fitting screen - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Miasmos wrote: This accuracy rating would tell a lot at a quick glance to fitting screen in game. It would compare realistically between different turret sizes. For accuracy rating you can use: tracking/gun si...
- by Jake Sake - at 2013.12.11 12:32:00
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9. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: ...also if target sig/speed is sufficient they recive 0 or less damage... So they get repaired? Kewl!
- by Jake Sake - at 2013.12.11 07:18:00
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10. CCP if you're still trying to figure out how to solve local. Please read this. - in Player Features and Ideas Discussion [original thread]
OFFICERoftheLawL wrote: ... but if you're still reading... When I reached this point I was already rewarded! OFFICERoftheLawL wrote: ...unfriendly hulk... Battlehulk! Dude you have some solid ideas there. And they so much more can ...
- by Jake Sake - at 2013.12.09 12:11:00
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11. Auxiliary Drone Bay - in Player Features and Ideas Discussion [original thread]
When I saw the topic I've read it Ancillary Drone Bay
- by Jake Sake - at 2013.12.09 07:36:00
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12. Mobile tractor improvements - in Player Features and Ideas Discussion [original thread]
Abdiel Kavash wrote: CCP is already working on making the MTU tractor furthest wrecks first. Oh wow... they are working on it :D This was obviously needed when Rubi was on SISI. Two tractors pilfering wrecks from each other was one of the st...
- by Jake Sake - at 2013.12.09 06:37:00
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13. Mobile tractor improvements - in Player Features and Ideas Discussion [original thread]
Emperor Solaris wrote: the fact that my own damn alt in my own damn fleet cannot event remotely interact with it annoy me as hell i found it amazing t launch one of these form my mach kill stuff and it would loot but when i entered the field wi...
- by Jake Sake - at 2013.12.09 06:33:00
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14. T 3 bombers, T2 bombs, Faction Bombs, and T 3 bombs - in Player Features and Ideas Discussion [original thread]
Dude, you forgot: DED bombs with 150.000 km range, 500 km blast area and 100.500 damage aaaand Officer bombs with 3 AUs range, 1 AU blast area and 10.000.000 damage
- by Jake Sake - at 2013.12.06 14:46:00
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15. Interceptors - in Player Features and Ideas Discussion [original thread]
ALI Virgo wrote: interceptors are too OP. ... ... It could actually be more fun if interceptors could use black ops bridges to invade and tackle ships. Yep, nothing wrong here, it's all logical and dandy.
- by Jake Sake - at 2013.12.06 11:50:00
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16. Removal of Security and other bits. - in Player Features and Ideas Discussion [original thread]
THX 1105 wrote: ... With the exception of trade hubs and starter systems why not remove all concord and security? ... [ugly_trolling] With the exception of eyes, nose, mouth and ears why won't you remove hair, clothes, emotions, background a...
- by Jake Sake - at 2013.12.05 11:59:00
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17. Promoting Multi Account Gameplay - in Player Features and Ideas Discussion [original thread]
LaurencecC DiNardo wrote: ... -Inventory in all stations linked together so all assets are visible from all linked accounts, possibly accessible from all accounts and characters. ... This only. And no, this is not the same a corp hangar. Oth...
- by Jake Sake - at 2013.12.04 10:42:00
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18. T1 Laser crystals changes - in Player Features and Ideas Discussion [original thread]
Well ain't that a good idea and not screwing the balance at all. Being able to choose from 2 damage types is a good, not overboard and reasonable buff... errmm.. Let's call it a re-balance ! Since it's in a trend now and also won't draw unwanted ...
- by Jake Sake - at 2013.12.04 10:34:00
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19. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Caitlyn Tufy wrote: Alvatore DiMarco wrote: Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying. Nerf Apocalypse Navy Issue, it's superior to Apocalypse T1 in every possible way except the cost, which isn'...
- by Jake Sake - at 2013.12.02 10:27:00
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20. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Thaddeus Eggeras wrote: Quote: The logic is such a hooker... The Serpentis web bonus makes a web 50% more stronger. The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus...
- by Jake Sake - at 2013.12.02 09:18:00
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